These issues will be resolved in a future update as we find out more from Windows Dev support/MSDN. We are still working on restoring some settings changed in the operating system in the 20H2, which can limit frame rate, force your GPU to change delta clock accuracy and even affect the kernel poll/tick rate. as always if you have any questions or need help, do not hesitate to reach out to us in our discord server This has no affect on gameplay or mode changes in the game, however it means if you're on a system we consider historic (<1999) or vintage (2000 - 2007), you may need to force the settings in the preference.ini to set your 'texture color depth' to 16. There is no way to 'force' a bit per pixel or bpp in this version, as it's being moved into a different function, that we will re-expose in the next alpha. The latter will be fixed over the coming months, so we can be proactive and fix the issue before it becomes a game breaking situation. There are some quite fundamental changes in this driver that have affected our LowLevelWindow system, and the way we draw. There has been a flurry of bug reports due to the new GeForce Experience based drivers moving into 460. Support us on Patreon Wishlist us on Steam Jump to downloads Windows 10 is getting a pain to code for, da-don! Nvidia 460+ Driver Issues
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